Overworld - Map Keeper's Realm

Overworld - Map Keeper's Realm

44% Mostly Negative
4 Positive
5 Negative
9 Total Reviews

Overworld - Map Keeper's Realm is hex-based world building software that utilizes procedural generation to create highly detailed maps. Alternatively, import your own map and begin sculpting your world and writing your lore. Become a Master Keeper!

$19.99
Available on: 🪟 🍎 🐧
Developer: Mispar Games
Publisher: One Mind LLC
Release Date: (1 year ago)

Game Details

Achievements
16
Estimated Owners
0 - 20000
🌐 Official Website: www.mispargames.com
🛠️ Support: Support Page
📧 Support Email: [email protected]

About This Game

Overworld - Map Keeper’s Realm is world building software that focuses on large scale world creation and procedural generates lower levels that can be fine-tuned hex by hex. With it, you can quickly and easily sculpt your world, retain its history, and share it with others. Overworld’s propagating levels enables you to create and detail your whole world with a single map. Other features like searchable points of interest and labels breathe life into your world. Welcome to Map Keeper’s Realm! FEATURES: World generation utilizes temperature maps to create biomes in realistic locations. The sliders allow users to customize the level of detail, temperature of the planet, number of islands, and the size of the landmass. Press the generation button as many times as you need until you find the perfect world to start with! Points of interest bring your world to life. Take detailed notes about locations, player characters, parties, events, or items. POIs feature a tagging system that is searchable. Simply assign appropriate tags (such as the overarching kingdom, important rulers, characters, etc.) and search them when needed. Clicking on a searched POI jumps the camera to the POI's location. Scaling levels are a core component of Overworld - Map Keeper's Realm. There are three main levels: World, Continent, and Region. Landmass created at the world level uses procedural generation to create a hex map at the continent level. The continent level generates the region level. Changes to each level propagate both down and up. POIs propagate across the continent and region level, too!
2 min read

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Screenshots

Categories

Family Sharing Single-player

User Tags

Software (364) Level Editor (358) Hex Grid (354) Procedural Generation (350) City Builder (347) Utilities (342) Tutorial (339) Tabletop (337) RPG (334) 2D (332) Top-Down (329) Open World (321) Colorful (312) Hand-drawn (307) Pixel Graphics (305) Fantasy (300) Magic (294) Medieval (291) Building (279) Nature (262)

Supported Languages

English